While everyone was stuffing their eggs for the hunt tomorrow, I snuck in a quick game of Jacobite vs. Government troops. Always wanted to give the Jacobite Rebellion 1745-1746 a whirl but was scared of that big bad word, Plaid. Although I need to go back and give most of the bases a proper flocking, this project is near done. Like most of my projects this is purely historical fiction, all names, characters/units are fictitious and from my own imagination.
Old Glory 15s Jacobites
I used a free play ruleset modified for 15mm for this particular BatRep. Graham Cookson did a great job with these, thanks Graham, wherever you are. I decided to cap this first game at 6 turns. 3'x3' tabletop. Minimal terrain, handful of trees and some mud patches. Miniatures are Old Glory 15s.
Opposing Forces: Hanoverians 2 units of infantry (8 stands), 2 cavalry squadrons (4 stands), 1 artillery unit (3 stands). 1 personality, Sir Mowsley-Fennoch.
Jacobites 3 units of infantry (12 stands) 1 squadron of cavalry (2 stands). 1 personality, Laird Alexander Mitchell.
Units deployed fairly evenly, cavalry moved slow while the all three Jacobite infantry brigades moved up quickly. Sir Mowsley-Fennoch's brigade took the center, rapidly moving ahead of the other infantry brigade. Units activate when their playing card is drawn. From a solitaire gamer's perspective these rules are intuitive, the playing card activation makes it so that you can always leave the game and jump right back in at a later time. Found myself spending a minute or two between each turn carefully shuffling the activation cards. 2 Jokers in the deck end the turn, so you never know which units will end up activating in any given turn. Such a simple mechanic but I feel that works great for this time period.


British artillery opened up on the 2nd brigade in turn 3, clan Ogilvy stood strong however, just one hit was scored which caused no casualties. Passing their morale, they continued on. Laird Mitchell's brigade moved through some difficult terrain with ease. Cavalry for both sides were a non issue, although one cavalry did threaten to charge in the turn 3. British artillery was non-factor, having just once chance to fire. The "Scots Hussars" based loosely on the Bagot's Hussars, made a move towards the British guns in their last activation but were still short. All units move 1 or 2 d6 randomizing movement as much as the activations.
The Scots 3rd Brigade provided withering flanking fire which nearly neutralized the main British thrust in turn 5. A late round Dragoon charged was foiled, at the end of turn 6, the Jacobites had won a significant victory.
Jacobite Hussars
Hanoverian artillery holding a muddy field
Keep rolling those 6's
-15mm Dieter